
This is a new one on me, and the first web comic I've ever reviewed. Clint Hollingsworth's The Wandering Ones: Ghost Wind is a very involving read, with lots of action, even more characterization, and (the book's best attribute) quite appealing artwork. I must mention, however, that this book is not a "copy" of any comic works being done out there; a quality that I find very refreshing.
In the year 2066, the Earth is quite different. Most of the human race having been wiped out by a viral weapon, many survivors now exist in "clans," such as the Hawk Clan, lead by a young woman called Ravenwing.
As she and her clan fight to keep their freedom, and perhaps their lives, from being taken by the forces of a malevolent would-be world government called "The Reich," Ravenwing must also face a threat borne from the tragedy of her past.
Hollingsworth has woven quite a world with Ghost Wind. The main characters are complex and fresh. There are, however, perhaps a few too many for this first storyline, resulting in some "clutter." A few of Ravenwing's apprentices almost come across as nothing more than extras, even though the writer seems to be trying to flesh them out. The only other perceived drawback of the book is the dialogue, which sometimes doesn't sound "real."
The artwork is, to me, the most attractive part of the package. Hollingsworth's style is all his own, not indicative of anything being done today. He has a firm, but still-developing, grasp of musculature and textures. I also enjoyed his character and tech designs. Hollingsworth could be carving an artistic notch for himself in the world of comics.
Ghost Wind: The Wandering Ones can be acquired at www.keenspot.com, to either order it directly, or find out which comic shops may carry it. It is not suggested for younger readers, due to a bit of near-nudity.
The Wandering Ones: Ghost Wind, published by Keenspot Comics, 110 pages, $12.95.
Review by Mark Allen




